Install dependencies and World CLI

Learn how to install World Engine dependencies and the World CLI.

Note: This quickstart assumes that you are using MacOS or Linux. If you are using Windows, we recommend you use WSL to run World Engine.

Create your first World Engine project

Scaffold a boilerplate project

Once you have World CLI installed, you can scaffold your first World Engine game by running the following command in your terminal:

world create
CLI: world create

Troubleshooting

If you encountered Error: dependency check "Docker daemon is running" failed, make sure that you have installed Docker and have Docker Desktop or OrbStack running.

Start Cardinal in development mode

Once you have scaffolded your project, you can start World Engine’s game shard (Cardinal) in development mode by running the following command from your project directory in your terminal:

world cardinal dev

The development mode is the easiest way to quickly iterate on your game shard code. In contrast to world cardinal start it skips the Docker image builds process which can take a while.

Additionally, dev mode provides you with pretty logging that makes it easier to debug your game shard. In production, pretty logging is disabled due to its performance drawback at high tickrate configuration where every millisecond counts.

Submit a game transaction

Now that you have Cardinal running in development mode, you can submit a game transaction to your game shard.

A Cardinal transaction is a simple REST POST request to Cardinal to perform an action in your game shard. For example, in the boilerplate project, you can submit a transaction to create a new player in your game.

To submit this transaction, run the following command in your terminal:

curl --request POST \
  --url http://localhost:3333/tx/game/create-player \
  --header 'Content-Type: application/json' \
  --data '{
	"personaTag": "CoolMage",
	"namespace": "",
	"nonce": 0,
	"signature": "",
	"body": {
		"nickname": "CoolMage"
	}
  }'

Tip: You can also use a REST API tool such as Insomnia and Postman to make it easier submit transactions to Cardinal.

Notice that we don’t provide a namespace, nonce, and signature for this transaction.

This is because the boilerplate plate runs with DisableSignatureVerification() option declared in main.go, which means that it will accept any transaction without verifying its signature and relevant fields. In production, you should never use this.

Inspect game state using Cardinal Editor

Once you have started your game shard in development mode, you can inspect your game state using Cardinal Editor.

To open Cardinal Editor, navigate to https://editor.world.dev in your browser.

You should now be able to see the player you created in the previous step. If you submit another transaction, you can see more player entity appear automatically in the Cardinal Editor in real-time.

Cardinal Editor

Congratulations! 🥳🥳🥳

You have successfully created your first World Engine project, ran a boilerplate Cardinal game shard, and submitted your first game transaction. Now you can start exploring the World Engine and build your own game!


Next Steps

Ready to build your game using the World Engine stack? Here are some resources.