Events
Reference documentation for Events.
package systems
import "pkg.world.dev/world-engine/cardinal"
func exampleSystem(ctx cardinal.WorldContext) {
ctx.EmitEvent("This is an example event string")
}
Emit Events
The EmitEvent
method on cardinal.WorldContext
will emit events to all clients under the subject "event".
To see how to receive notifications go here: https://heroiclabs.com/docs/nakama/concepts/notifications/#receive-notifications (opens in a new tab) (Unity)
func (wCtx *WorldContext) EmitEvent(event string)
Parameters
Parameter | Type | Description |
---|---|---|
event | string | The string to emit as an event |