Cardinal is the first game shard implementation for the World Engine, designed from the bottom up to make building high-throughput, real-time on-chain games as easy as possible.
- High-performance game server - Cardinal is how a blockchain would be constructed if it was designed for games. It is designed to function much like a game server, being able to handle hundreds of game moves per second in real-time.
- Tick-driven runtime - Cardinal, like many modern game servers, utilizes the concept of a tick to allow developers to implement complex real-time game logic such as game physics, combat systems, and many more that are difficult to implement in an event-driven runtime of a typical blockchain.
- Entity-Component-System Framework - Cardinal comes with a built-in, in-protocol, ECS framework that allows game developers to easily manage and extend their game state and logic.