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World Engine
Cardinal (Game Shard)
Game Engine/Client Integration
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Cardinal (Game Shard)
Introduction
Introduction to ECS
Loop-driven Runtime
Building Your Game Shard
Project Structure
World (main.go)
Component
System
Message
Query
Cardinal Query Language (CQL)
EVM+ Message and Query
Persona (Game Account)
Configurations (world.toml)
Inter-Shard Communication
EVM to Cardinal
REST API
POST
/query/game/{queryType}
POST
/query/game/cql
POST
/query/persona/signer
POST
/query/receipts/list
POST
/tx/game/{txType}
POST
/tx/persona/create-persona
POST
/query/debug/state
GET
/events
REST API
/events
Websocket connection for events.
GET
/
events
Send
/query/debug/state